To change direction without moving, choose a weapon and target it in the direction you wish to face. Sometimes, it can be difficult to jump from one location to the next if your character is facing the wrong way, as turning around may mean you fall from where you are standing. Something important that you must remember is that you cannot attack while mounted on a minion, you can attack but any attack WILL hit the minion, even a bomb will get stuck on it. If your Arcanist has mounted a minion, you have to control the minion rather than the Arcanist. In this case high jump becomes movement upwards, and long jump becomes movement downwards. Under certain circumstances, you may find yourself with the ability to fly, or controlling a flying minion. Pressing Q on your turn will skip the current go and move on to the next player without you doing any action. On your turn N and C will loop through your team's minions and your Arcanist on someone else's turn, N and C will centre on the active player and return the camera to auto-follow mode. The cursor keys are used to look around the battlefield, although this will cause the camera to stop automatically following the active player or minion. The mouse is used to target and fire most weapons. This table documents the keys for the English-language version: Note that these vary between the localised FunOrb sites, as assumptions are made about the keyboard layouts players on each site will be using. You can also customise your appearance and unlock more clothing items by completing achievements or purchasing them with orb coins on the Orb Downloads section of the FunOrb website.Īll of the basic movement actions have alternative keys.
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It is worth noting that you can customise your spell book: non-members, new players, and new members won't have access to the full range of spells, but can still benefit from examining the options available. Playing the tutorial will help you to get the hang of movement, aiming, and firing, and is recommended before joining a multiplayer game. Some players stall in order for this to happen. After each player has had 60 turns, the game will automatically draw, saying the game was out of time.
After the player dies, he/she may still spectate the game. Each player starts with 250 health and, unless they have used a special ability ( Soul Jar), will die when it hits zero. You play as a wizard who can deploy various spells, most of which deal damage, protect you, or summon minions which you can then command.